PROJECT PERIOD: 1 October 2024 – 31 December 2024
Project Objective
The aim of the project is to create a board game designed to teach people to recognise false or misleading information, including fabricated content, misleading editing and deliberately misleading headlines. Developing a board game for media literacy can be an engaging and effective way to educate players on how to recognise false or misleading information.
Project Target Group
The project’s target group has been selected on the basis of its potential to engage in educational and entertaining activities that promote the development of media literacy. The target audience consists of Latvian residents aged 13 and over, numbering at least 200 people, who are interested in acquiring the skills to recognise false or misleading information. Additional attention is focused on social media users – followers and viewers – whose number cannot be precisely determined but does not exceed 1,000. The third target group consists of game recipients and users, who, through this project, will be able to engage in an innovative and interactive way. This selection is based on previous experience of working with similar groups, which demonstrates that this approach is effective in engaging various sections of society in educational activities and promoting active participation.
Key Activities
- Developing game content and generating ideas
- Testing the game
- Correcting errors and sending the game to print
- Presenting the game at public institutions in the Bauska, Riga and Jelgava regions
- Presentation of the game at the “Laiks Jauniešiem” office
- Project evaluation and conclusions
Expected Project Outcomes
The project will result in the development of a board game that will help players develop media literacy skills, including the ability to recognise fake news, misleading edits and deliberately misleading headlines. Playing the game will promote critical thinking and enable young people from Latvia and other countries to improve their ability to analyse information and recognise bias. A prototype will be developed and tested with a variety of players; following this testing phase, the game will be finalised and made available to a wider audience. The game will be available in both Latvian and English, ensuring international accessibility.

